第1章 Particles[粒子]
1.1 Particle Tool[粒子工具]
1.2 Create Emitter[创建粒子发射器]
1.3 Emit From Object[物体发射器]
1.4 Per-Point Emission Rates[每点发射率]
1.5 Make ColIide[制作碰撞]
1.6 Particle ColIision Event Editor[粒子碰撞事件编辑器]
1.7 Goal[目标]
1.8 Instancer(Replacement)[粒子替代]
1.9 Sprite Wizard[精灵向导]
1.10 Connect to Time[连接Maya时间]
第2章 Fluid Effects[流体特效]
2.1 Create 3D Container[创建3D容器]
2.2 Create 2D Container[创建2D容器]
2.3 Add/Edit Contents[添加或修改内容]
2.3.1 Emitter[发射器]
2.3.2 Emit from Object[从物体发射]
2.3.3 Gradients[梯度]
2.3.4 Paint Fluids Tool[绘制流体工具]
2.3.5 With Curve[关联曲线]
2.3.6 Initiaf States Options[初始化状态]
2.4 Create 3D Container with Emitter[创建带发射器的3D流体容器]
2.5 Create 2D Container with Emitter[创建带发射器的2D流体容器]
2.6 Get Fluid Examples[获取流体例子]
2.7 Get Ocean/Pond Examples[获取海洋或池塘例子]
2.8 Ocean[海洋]
2.8.1 Create Ocean[创建海洋]
2.8.2 Add PrevieW Plane[添加预览平面]
2.8.3 Create Wake[创建尾迹]
2.8.4 Add Ocean Surface Locator[添加海洋表面定位器]
2.8.5 Add Dynamic Locator[添加动力学定位器]
2.8.6 Add Boat Locator[添加船舶定位器]
2.8.7 Add Dynamic Buoy[添加动力学浮标]
2.8.8 Float Selected Objects[漂浮所选物体]
2.8.9 Make Boats[创建船舶]
2.8.10 Make Motor Boats[创建机动船舶]
2.9 Pond[池塘]
2.9 1 Create Pond[创建池塘]
2.9.2 Create Wake[创建尾迹]
2.9.3 Add Pond Surface Locator[添加池塘表面定位器]
2.9.4 Add Dynamic Locator[添加动力学定位器]
2.9.5 Add Boat Locator[添加船舶定位器]
2 9 6 Add Dynamic Buoy[添加动力学浮标]
2 9 7 FIoat Selected Objects[漂浮所选物体]
2 9.8 Make Boats[创建船舶]
2 9 9 Make Motor Boats[创建机动船舶]
2.10 Extend Fluid[扩展流体]
2.11 Edit Fluid Resolution[编辑流体分辨率]
2.12 Make Collide[创建碰撞]
2.13 Make Motion Field[创建运动场]
2.14 Set Initial State[设置初始状态]
2.15 Clear Initial State[清除初始状态]
2.16 Save State As[储存流体状态]
2.17 Create Cache[创建缓存]
2.18 Append to Cache[扩展缓存]
2.19 Replace Cache Frame[重置缓存帧]
2.20 Truncate Cache[裁剪缓存]
2.21 Delete Cache[删除缓存]
第3章 Fields[场]
3.1 Air[空气场]
3.2 Drag[拖曳场]
3.3 Gravity[重力场]
3.4 Newton[牛顿场]
3.5 Radial[放射场]
3.6 Turbulence[扰乱场]
3.7 UnIform[统一场]
3.8 Vortex[旋涡场]
3.9 Volume Axis[体积轴场]
3.10 Use Selected as Source of Field[使用所选对象作为场源]
3.11 Affect Selected Object(S)[影响选择的物体]
第4章 Soft/Rigid Bodies[柔体和刚体]
4.1 Create Active Rigid Body[创建主动刚体]
4.2 Create Passive Rigid Body[创建被动刚体]
4.3 Create Nail Constraint[创建钉子约束]
4.4 Create Pin Constraint[创建销约束]
4.5 Create Hinge Constraint[创建合页约束]
4.6 Create Spring Constraint[创建弹簧约束]
4.7 Create Barrier Constraint[创建障碍约束]
4.8 Set Active Key[设定主动关键帧]
4.9 Set Passive Key[设定被动关键帧]
4.10 Break Rigid Body Connections[打断刚体连接]
4.11 Create Soft Body[创建柔体]
4.12 Create Springs[创建弹簧]
4.13 Paint Soft Body Weights Tool[绘画柔体权重工具]
第5章 Effects[效果]
5.1 Create Fire[创建火]
5.2 Create Smoke[创建烟]
5.3 Create Fi reworks[创建烟花]
5.4 Create Lightning[创建闪电]
5.5 Create Shatter[创建破碎]
5.6 Create Curve Flow[创建曲线流动]
5.7 Create Surface Flow[创建表面流动]
5.8 Delete Surface Flow[删除表面流动]
第6章 Solvers[解算器]
6.1 Initial State[初始状态]
6.1.1 Set for Selected[为选定的动力学对象设定初始状态]
6.1.2 Set for AIj Dynamic[为所有的动力学对象设定初始状态]
6.2 Rigid Body Solver Attributes[刚体解算器属性]
6.3 Current Rigid Solver[当前刚体解算器]
6.4 Create Rigid Body Solver[创建刚体解算器]
6.5 Set Rigid Body Interpenetration[设定刚体穿透]
6.6 Set Rigid Body Col l ision[设定刚体碰撞]
6.7 Memory Caching[内存缓存]
6.7.1 Enable[开启内存缓存]
6.7.2 Disable[关闭内存缓存]
6.7.3 Delete[删除内存缓存]
6.8 Create Particle Disk Cache[创建粒子磁盘缓存]
6.9 Edit Oversampl ing or Cache Settings[编辑采样值或缓设定]
6.10 interactive Playback[交互回放]
第7章 Hair[头发]
7.1 Create Hair[创建头发]
7.2 Scale Hair Tool[缩放头发工具]
7.3 Paint Hair Follides[绘画发囊工具1
7.4 Paint Hair Textures[绘画头发贴图]
7.4.1 Baldness[光秃]
7.4.2 Hair Oolor[头发颜色]
7.4.3 Specula Coiorf高光颜色]
7.5 Get Hai r Example[得到头发事例文件]
7.6 Display[显示]
7.6.1 Current Position[当前位置]
7.6.2 Start Position[初始位置]
7.6.3 Rest Position[静止位置]
7.6.4 Current and Start[当前和初始位置]
7.6.5 Current and Rest[当前和静止位置]
7.6.6 AII Curves[所有曲线]
7.7 Set Start Position[设置起始位置]
7.7.1 F rom Current[从当前位置]
7.7.2 From Rest[从静止位置]
7.8 Set Rest Position[设置静止位置]
7.8.1 From Start[从起始位置]
7.8.2 From Current[从当前位置]
7.9 Modify Curves[修改曲线]
7.9.1 Lock Length[锁定长度]
7.9.2 Unlock Length[不锁定长度]
7.9.3 Straighten[拉直]
7.9.4 Smooth[平滑]
7.9.5 Curl[卷曲]
7.9.6 Bend[弯曲]
7.9.7 Scale Curvature[缩放曲率]
7.10 Create Constraint[创建约束]
7.10.1.Rubber Band[橡皮筋约束]
7.10.2 Transform[变换约束]
7.10.3 Stick[发夹约束]
7.10.4 Hair to Hair[头发到头发约束]
7.10.5 Hair Bunch[发束约束]
7.10.6 ColIide Sphe re[碰撞球]
7.10.7 ColIide Cube[碰撞立方体]
7.11 Convert Selection[转换选集]
7.11.1 To Follicles[切换到发囊]
7.11.2 To Start Curves[切换到初始曲线]
7.11.3 To Rest Curves[切换到静止曲线]
7 11.4 To Current Positions[切换到当前位置]
7.11.5 To Hair Systems[切换到头发系统]
7.11.6 To Hair Constraints[切换到头发约束]
7.11.7 To Start Curve End CVs[切换到初始曲线的末端CVs]
7.11.8 To Rest Curve End CVs[切换到静止曲线的末端CVs]
7.11.9 To Start and Rest End CVs[切换到初始和静止曲线的末端CVs]
7.12 Assign Hair System[指定头发系统]
7 13 Make Selected Curves Dynamic[使所选曲线成为动力学曲线]
7.14 Make Collide[建立碰撞]
7.15 Assign Hair Constraint[分配头发约束]
7.16 Assign Paint Effects Brush to Hair[指定画笔特效到头发]
7.17 Transplant Hai r[移植头发]
7.18 Create Cache[仓I建缓存]
7.19 Append to Cache[附加缓存]
7.20 Truncate Cache[裁剪缓存]
7.21 Deleze Cache[删除缓存]
7.22 Delete Entire Hair System[删除整个头发系统]